Attack orders do not allow skirmish or fire fight
Note that the player with the higher combat factor can still lose the combat
RULE 13 - COMBAT INFANTRY V INFANTRY
General
Only infantry and must have Attack orders
Against infantry in the open
Attackers advance to contact
Combat Factors
Plus 2 - Line v ColumnPlus 1 - Class A
Plus 1 - Better Skirmishers
Plus 1 - Better Firepower
Minus 1 - Each casualty
Minus 1 - Class C
Minus 1 - Disordered
Minus 2 - Shaken
Result
Winner roll 2 d6
plus difference in Combat Factors
Total 2 -3
Winner: Routs
Winner: 3 casualties
Loser : 1 casualty
Total 4-5
Winner: retires 4” Shaken
Winner: 2 casualties
Loser: 1 casualty
Total 6-7
Draw both Disordered
Winner: 1 casualty
Loser: 1 casualty
Total 8-9
Loser: retires 4” Shaken
Winner: 1 casualty
Loser: 2 casualty
Total 10 +
Loser: Routs
Winner: 1 casualty
Loser: 3 casualty