These two guns belong to different corps, 1 to cavalry reserve and 1 to first corps. The one attached to cavalry are always horse artillery. They can only fire during their corps move.
Background
Artillery can fire, even if miss move due to Poor Card
Artillery fire before any movement
Only deployed (unlimbered) guns can fire
The figure shown for a hit is for 1 hit
If artillery score double that number they score 2 hits
RULE 7 - ARTILLERY FIRE
General
Artillery must be formed to fire
Fire once per move
Use 45 degree angle to determine if target within angle
May not fire if friendly troops within 1” of line of fire
Overhead fire if on higher ground and 8” behind friends
Roundshot bounce through if 4” or less behind target
Short Ranges
Heavy- 0 to 10”
Medium - 0 to 8”
Light - 0 to 6”
Long Range
Heavy - 10 to 20”
Medium - 8 to 16”
Light - 6 – 14”
Dice for hit
Roll 2 d6
Plus 1 : A class gunners
Minus 1 : C class gunners
Minus 1 : Each gunner casualty
Minus 1 : Bounce through (4" or less behind target)
Total required for a hit at Long Range
Infantry or Cavalry - 8
Woods or Hedge - 9
Buildings or Walls - 10
Artillery - 11
Total required for a hit at Short Range
Infantry or Cavalry - 6
Woods or Hedge - 7
Buildings or Walls - 8
Artillery - 9
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