THE
After an initial set back the Prussians have recovered and are in a strong position to win the battle.
The French counter attack came too late, and has met strong resistance.
Most French corps are not on Halt orders, and waiting for new orders from the CinC
The only thing which might save the French now is nightfall.
THE PRUSSIAN PLAN
All Prussian corps are now on attack orders
Blucher is determined to drive the French from the field
BATTLE REPORT
Move 1 - French - 4 corps (chip 2)
Orders: Halt
Fire on artillery (4) miss
Bounce through (4) miss
Move infantry back into town
Move 2 - Prussian - 1 corps (chip 8)
Orders: Engage
Move forward, artillery unlimber
Move 3 - Prussian - cavalry reserve (chip 12)
Orders: Engage
Artillery fire on routers who continue rout
Cavalry advance towards town
Artillery limber and support
Orders: Engage
All move forward
Test to rally Shaken gun (1), fail, still Shaken
Move 5 - French - 13 corps (chip 5)
Orders: Halt
All infantry form square
Move 6 - Poor Card
Move 7 - French - 6 corps (chip 4)
Orders: Halt
Fire on infantry (9), 1 hit, make morale
Move 8 - French - cavalry reserve (chip 6)
Orders: Hold
Prussian cavalry attempt to opportunity charge (1) fail
Test morale for lancers (1) fail and rout
Hussars test morale (4) pass, disordered
artillery test (2) fail and rout
Move 9 - Prussian - 4 corps (chip 11)
Orders: Engage
Miss move due to Poor Card
Move 10 - Prussian - 2 corps (chip 9)
Orders: Engage
No artillery
Cavalry charge enemy guns, all gunners killed
Fail morale and Pursue into routing lancers - all killed
Move 11 - French - CinC (chip 1)
Move to 13 corps change orders to retreat
Move to 6 corps change orders to retreat
Move 12 - French - 5 corps (chip 3)
Orders: Halt
Try to rally infantry, fail
Move 13 - Prussian - CinC (chip 7)
Give move to 4 corps
Fire on artillery (8) miss
All advance
The French left and centre are broken and in rout, the left centre and left are withdrawing to cover the rout.
The Prussians have won the battle, but so late in the day are unable to effectively pursue
There would normally be 12 moves in a game, but it is not worth playing as the battle is already decided.
