To move all of his corps the commander would need at least 7 pips. He could move 16", the cavalry could move 16", the infantry 4" and the artillery 8"
There are two types of movement
First when on blinds
Second when figures on the table
Corps Commander must use pips to move brigades
RULE 5 - MOVEMENT
Blinds
Single blind 8” per Pip
Multiple blind 4” per Pip
Figures on Table
16" - Generals
16" - Light cavalry column
14" - Light cavalry line
14" - Heavy/Medium cavalry column
12" - Heavy/Medium cavalry line
12" - Horse artillery limbered
8" - Foot artillery limbered
8" - Infantry column of march
6" - Infantry column of attack
4" - Infantry line
2" - Infantry Square
2" - Manhandle medium artillery
1" - Manhandle heavy artillery
Multiple Moves
Allowed providing no enemy blinds or figures within
4” for Generals
16” for brigade or blind
Multiple moves allowed within 16" or enemy
Half move and change formation
Artillery two actions of Fire/Limber/Move/Unlimber
Difficult terrain
All brigades half move
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