Saturday 30 May 2009

Rule 5 - Movement


To move all of his corps the commander would need at least 7 pips. He could move 16", the cavalry could move 16", the infantry 4" and the artillery 8"



Summary

There are two types of movement
First when on blinds
Second when figures on the table
Corps Commander must use pips to move brigades


RULE 5 - MOVEMENT

Blinds

Single blind 8” per Pip

Multiple blind 4” per Pip


Figures on Table

16" - Generals

16" - Light cavalry column

14" - Light cavalry line

14" - Heavy/Medium cavalry column

12" - Heavy/Medium cavalry line

12" - Horse artillery limbered

8" - Foot artillery limbered

8" - Infantry column of march

6" - Infantry column of attack

4" - Infantry line

2" - Infantry Square

2" - Manhandle medium artillery

1" - Manhandle heavy artillery


Multiple Moves

Allowed providing no enemy blinds or figures within

4” for Generals

16” for brigade or blind


Multiple moves allowed within 16" or enemy

Half move and change formation

Artillery two actions of Fire/Limber/Move/Unlimber


Difficult terrain

All brigades half move






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