Formed cavalry who are charged by enemy cavalry will always charge without reaction or morale test, providing the enemy charge commences at least half a move away.If nearer the defending cavalry will be stationery.
Disordered, Shaken or Routing cavalry who are charged will have to make morale to counter charge or evade
Disordered
All troops are Disordered after hand to hand combat
Both infantry brigades are Disordered when swopped around
May not initiate a combat
May not count as support
Will become Formed at the end of a complete sequence, no Pip required
Multiple Moves
Only allowed if no enemy troops or blinds within 16”
Rally
Corps commander or CinC must be in base contact and pay 1 Pip
The infantry brigade in the foreground has made its test when in Rout and become Shaken. Next move it will have to test its morale again, and if it passes again it will become Disordered. The brigade behind it, with a green D, is Disordered. At the end of this entire move (when all corps have had their turn) all Disordered brigades automatically become Formed again.
Background
Brigades who receive artillery casualties must test morale immediately. All other morale tests are at the end of the corps move. Any brigade in Rout or Shaken must test morale. Any brigade within 4" of a brigade which Routs must test their morale.
RULE 17 - MORALE TEST
Automtic Rout
Brigades or batteries will rout without testing morale when casualties reach:
Infantry6 casualties
Cavalry4 casualties
Artillery3 casualties
Grades of Morale
Formed
Disorderedremoved at end of sequence
Shakenmust rally to become Disordered
Routmust rally to become Shaken
When to test
Brigades or batteries must test if:
Receive artillery casualties
Rout of friendly brigade within 4”
Routed
Shaken
How to test
Roll 1 d6 :
Plus 1 - Class A
Plus 1 - General attached
Plus 1 - Supports within 4”
Plus 1 - In BUA
Plus 1 - Behind formed supports
Minus 1 - Class C Minus 1 - No general within 8” Minus 1 - Each casualty Minus 1 - No supports within 8”
The Prussian hussar brigade has routed following a combat with the French dragoons. The supporting Prussian dragoons had to test their morale as they were within 8" and they also routed, through the artillery who then failed their morale and routed.
Background
When a brigade fails its morale and routs, any friendly units within 4" must also test their morale. If they have a bad dice throw they may well join the rout, causing even more friendly units to test morale. The effect is even worse if a unit routs back through a friendly unit.
RULE 16 - REACTION TO ROUT
Nearby friendly troops
Routed troops within 4” are removed from table
Shaken troops within 4” will Rout
Other troops within 4” will test Morale
All troops involved, or routed through, are Disordered
Rout moves
Cavalry 12”
Infantry 6”
Move directly away from cause and pass through friendly troops
Attempt to Rally during next move
To Rally Commander or CinC be in base contact and pay 1 Pip
Brigade must pass Morale test
If fail continue rout but avoid friends
If pass brigade becomes Shaken
Pursuit
Cavalry who cause Rout roll 1 d6
5-6All nations Pursue
4-5-6British Pursue
If Pursue roll 1 d6
1 or 2 Pursue Routers 12” and cause another casualty
3 or 4 Charge nearest enemy within 8” and 45 degrees
5 or 6 Charge nearest enemy within 4” and 45 degrees
During next move attempt to Rally
To Rally Commander or CinC be in base contact and pay 1 Pip
Taken from Prussian right. The French left flank has broken and the Prussian cavalry reserve are moving towards the centre. The rest of the Prussian army are deploying into column of attack to join the advance.
THE BATTLE SO FAR
Prussian situation greatly improved due to cavalry melee on right
French halt and take defensive position
THE PRUSSIAN PLAN
Right – 1 corps and cavalry will engage enemy
Centre - 2 and 3 corps will engage enemy
Left - 4 corps will engage enemy
His intention is to make one final push to defeat the French
PHOTOGRAPHS TAKEN FROM THE PRUSSIAN SIDE OF TABLE
Left. 4 corps is clearing the broken ground and advancing towards the French. The CinC has joined them to ensure that they presss home the attack.
Centre left. 2 corps have formed column of attack and are advancing towards Helmstedt
Centre right. 3 corps have formed column of attack and are advancing towards Helmstedt.
Right. The French left flank is in rout. The Prussian cavalry reserve and 1 corps are advancing into the gap left by the rout.
BATTLE REPORT
Move 1 – Prussian – CinC (chip 7)
Change 3 corps orders to Engage
Move to 4 corps
Move 2 – French – 4 corps (chip 2)
Orders: Engage
Change orders to Halt
Fire at square, roll 8, 1 hit
Prussian infantry make morale
Move 3 – Prussian – 4 corps (11)
Orders: Engage
Fire on infantry, roll 8, 1 hit
French Infantry make morale
All infantry move forward
Move 4 – French – 6 corps (chip 6)
Orders: Engage
Fire on infantry, roll 6, miss
Change orders to Halt
Move cavalry to left flank
Move 5 – French – 13 corps (chip 5)
Orders: Engage
Change orders to Halt
Infantry form line
Move 6 – Prussian – reserve (chip 12)
Orders:Engage
Canister infantry, roll 10, 2 hits
French Infantry fail morale, are Shaken
Cavalry charge and rout same square
2 French infantry and 1 gun test morale
1 French infantry rout, 1 infantry Shaken, Gun OK
Move 7 – Prussian – 1 corps (chip 8)
Orders: Engage
Infantry form column and advance
Artillery limber and advance
Move 8 – Poor Card
Move 9 – French – reserve (chip 6)
Orders: Withdraw
Fire on Shaken square, 1 hit, rout
3 Prussian infantry and 1 gun test morale
2 Prussian infantry and gun all Shaken
Artillery limber and withdraw
Move 10 – Prussian – 2 corps (chip 9)
Orders: Engage
Infantry form column and advance
Move 11 – Prussian – 3 corps (chip 10)
Orders: Engage
Fire on infantry, 1 hit, make morale
Rally infantry
Gun still shaken
Infantry rout continues
Move 12 – French – CinC (chip 1)
Move to reserve change orders to Hold
Move 13 – French – 5 corps (chip 3)
Orders: Hold
1 infantry and gun Rout
1 infantry and cavalry Shaken
PHOTOGRAPHS TAKEN FROM FRENCH SIDE OF TABLE
Left. most of 5 corps is in rout and the left flank is broken
Centre left. The cavalry reserve has retreated to the road. the left hand brigade has turned to face the broken left flank.
Right centre. 13 Corps have reached the road and are taking up a defensive position.
Right. 6 corps are deployed either side of the T junction and waiting for the Prussian attack
Prussian hussars are about to charge French infantry in column of attack. If the cavalry start their charge less than half a move away, the infantry are unable to react. If more they must test to react
Background
Only cavalry on appropriate orders may initiate a combat
Infantry can never charge cavalry
Cavalry can not charge a formed square
Note that the player with the higher combat factor can still lose the combat
RULE 15 - COMBAT CAVALRY V INFANTRY
General
Only cavalry and must Attack orders or Opportunity Charge
One brigade per side
Infantry may not charge cavalry,
Cavalry may not charge a formed square
If infantry advance cavalry must retreat to maintain 4” zone of control
Combat Factors
Plus 1 - Class A
Plus 3 - Lancers in line
Plus 3 - Heavy cavalry in line
Plus 2 - Medium cavalry in line
Plus 1 - Light cavalry in line
Plus 4 - Infantry in square
Plus 1 - Infantry in COA
Plus 1 - Infantry Fire A in line
Minus 1 - Class C
Minus 1 - Each casualty
Minus 1 - Disordered
Minus 2 - Shaken
Result
Winner roll 2 d6 dice
Plus difference in Combat Factors
Cavalry Win
Total 2-3
Cavalry halt 8" from infantry
Both disordered
No casualties
Total 4-5
Cavalry halt 8" from infantry
Both Shaken
Both lose 1 casaualty
Total 6+
Infantry Rout
Cavalry Disordered
Cavalry lose 1 casualty
Infantry lose 3 casualties
Infantry Win
Total 2-3
Infantry Rout
Cavalry Disordered
Cavalry no casualties
Infantry lose 3 casualties
Total 4-5
Infantry retreat 4"
Both Shaken
Cavalry no casualties
Infantry 2 casualties
Total 6-7
Cavalry retire 8"
Both Disordered
Both lose 1 casualty
Total 8-9
Cavalry retire 8" Shaken
Infantry Disordered
Both lose 1 casualty
Cavalry must have appropriate orders or Opportunity Charge
Only one brigade per side may take part
Note that the player with the higher combat factor can still lose the combat
RULE 14 - COMBAT CAVALRY V CAVALRY
General
Only cavalry and must have Engage, Hold or Attack orders
Only one brigade per side can take part
Both advance to contact
Combat Factors
Plus 2 -Line v Column
Plus 2 - Heavy Cavalry
Plus 1 - Medium Cavalr
Plus 1 - A Class
Minus 1 - Class C
Minus 1 - Each casualty
Minus 1 - Disordered
Minus 2 - Shaken
Minus 2 - Stationery Cavalry
Result Winner roll 2 d6
plus difference in Combat Factors
Total 2 -3
Winner: Routs
Winner: 2 casualties
Loser : 1 casualty