Monday, 1 June 2009

Rule 11 - Combat Infantry Skirmish

Infantry may initiate skirmish during their turn if they wish. If they do so enemy may skirmish back.



Background

Only initiate skirmish combat if you have better skirmishers

If enemy skirmish defenders can also skirmish


RULE 11 - COMBAT INFANTRY SKIRMISH


General

Only infantry and must have Hold or Engage orders

Against infantry in the open, BUA or woods

Attackers halt at 4” and both skirmish


Combat

Both roll 1 d6. Require 6 to kill


Plus 3 - Skirmish A

Plus 2 - Skirmish B

Plus 1 - Skirmish C

Minus 2 - Shaken

Minus 1 - Disordered

Minus 1 - Each casualty

Minus 1 - Infantry in square

Minus 1 - Outnumbered 2 to 1

Minus 1 - Enemy deployed artillery
Minus 1 - Enemy in BUA or wood


Result

Any brigade with casualties must make morale



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