Background
Not allowed if they have already skirmished this move
Note that the player with the higher combat factor can still lose the combat
RULE 12 - COMBAT INFANTRY FIREFIGHT
General
Only infantry and must have Engage or Hold orders
Against infantry in the open
Attackers must half at 2”
Both exchange fire
Combat Factors
Plus 1 - Fire A
Plus 1 - Better Skirmishers
Plus 2 - Line v Column
Minus 2 - Outnumbered 2 to 1
Minus 2 - Square
Minus 1 - Fire C
Minus 1 - Each casualty
Minus 1 - Disordered
Minus 2 - Shaken
Minus 1 - Square
Result
Winner roll 2 d6
plus difference in Combat Factors
Total 2 -3
Winner: Routs
Winner: 3 casualties
Loser : 1 casualty
Total 4-5
Winner: retires 4” Shaken
Winner: 2 casualties
Loser: 1 casualty
Total 6-7
Draw both Disordered
Winner: 1 casualty
Loser: 1 casualty
Total 8-9
Loser: retires 4” Shaken
Winner: 1 casualty
Loser: 2 casualty
Total 10 +
Loser: Routs
Winner: 1 casualty
Loser: 3 casualty
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