Monday 1 June 2009

Rule 12 - Combat Infantry Firefight

The infantry may decide to initiate a firefight. If they do so their target may fire back.


Background
Not allowed if they have already skirmished this move
Note that the player with the higher combat factor can still lose the combat



RULE 12 - COMBAT INFANTRY FIREFIGHT



General

Only infantry and must have Engage or Hold orders

Against infantry in the open

Attackers must half at 2”

Both exchange fire


Combat Factors

Plus 1 - Fire A

Plus 1 - Better Skirmishers

Plus 2 - Line v Column

Minus 2 - Outnumbered 2 to 1

Minus 2 - Square

Minus 1 - Fire C

Minus 1 - Each casualty

Minus 1 - Disordered

Minus 2 - Shaken

Minus 1 - Square


Result
Winner roll 2 d6
plus difference in Combat Factors

Total 2 -3
Winner: Routs
Winner: 3 casualties
Loser : 1 casualty

Total 4-5
Winner: retires 4” Shaken
Winner: 2 casualties
Loser: 1 casualty

Total 6-7
Draw both Disordered
Winner: 1 casualty
Loser: 1 casualty

Total 8-9
Loser: retires 4” Shaken
Winner: 1 casualty
Loser: 2 casualty

Total 10 +
Loser: Routs
Winner: 1 casualty
Loser: 3 casualty


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