Monday 1 June 2009

Rule 13 - Combat Infantry v Infantry

If infantry are on attack orders their only option would be hand to hand fighting



Background
If the infantry are on Attack orders they can only hand to hand
Attack orders do not allow skirmish or fire fight
Note that the player with the higher combat factor can still lose the combat


RULE 13 - COMBAT INFANTRY V INFANTRY


General

Only infantry and must have Attack orders

Against infantry in the open

Attackers advance to contact


Combat Factors

Plus 2 - Line v Column

Plus 1 - Class A

Plus 1 - Better Skirmishers

Plus 1 - Better Firepower

Minus 2 - Outnumbered 2 to 1
Minus 1 - Each casualty

Minus 1 - Class C

Minus 1 - Disordered

Minus 2 - Shaken


Result
Winner roll 2 d6
plus difference in Combat Factors

Total 2 -3
Winner: Routs
Winner: 3 casualties
Loser : 1 casualty

Total 4-5
Winner: retires 4” Shaken
Winner: 2 casualties
Loser: 1 casualty

Total 6-7
Draw both Disordered
Winner: 1 casualty
Loser: 1 casualty

Total 8-9
Loser: retires 4” Shaken
Winner: 1 casualty
Loser: 2 casualty

Total 10 +
Loser: Routs
Winner: 1 casualty
Loser: 3 casualty





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