Background
Only cavalry on appropriate orders may initiate a combat
Infantry can never charge cavalry
Cavalry can not charge a formed square
Note that the player with the higher combat factor can still lose the combat
RULE 15 - COMBAT CAVALRY V INFANTRY
General
Only cavalry and must Attack orders or Opportunity Charge
One brigade per side
Infantry may not charge cavalry,
Cavalry may not charge a formed square
If infantry advance cavalry must retreat to maintain 4” zone of control
Plus 1 - Class A
Plus 3 - Lancers in line
Plus 3 - Heavy cavalry in line
Plus 2 - Medium cavalry in line
Plus 1 - Light cavalry in line
Plus 4 - Infantry in square
Plus 1 - Infantry in COA
Plus 1 - Infantry Fire A in line
Minus 1 - Class C
Minus 2 - Shaken
Result
Winner roll 2 d6 dice
Plus difference in Combat Factors
Cavalry Win
Total 2-3
Cavalry halt 8" from infantry
Both disordered
No casualties
Total 4-5
Cavalry halt 8" from infantry
Both Shaken
Both lose 1 casaualty
Total 6+
Infantry Rout
Cavalry Disordered
Cavalry lose 1 casualty
Infantry lose 3 casualties
Infantry Win
Total 2-3
Infantry Rout
Cavalry Disordered
Cavalry no casualties
Infantry lose 3 casualties
Infantry retreat 4"
Both Shaken
Cavalry no casualties
Infantry 2 casualties
Total 6-7
Cavalry retire 8"
Both Disordered
Both lose 1 casualty
Total 8-9
Cavalry retire 8" Shaken
Infantry Disordered
Both lose 1 casualty
Total 10+
Cavalry Rout
Infantry Disordered
Cavalry lose 2 casualties
Infantry lose 1 casualty
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