The garrison of the town are being attacked by two brigades. The attackers are outside the BUA template so Rule 9 will apply. The attackers will get plus 2 for being a garrison, but minus 2 for outnumbered 2 to 1.
Background This rule applies only when one player is outside and the other inside If the attacker gains entry rule 10 applies Note that the player with the higher combat factor can still lose the combat
RULE 9 - COMBAT AT EDGE OF BUA OR WOODS
General Only infantry and must have attack orders Garrison must have occupied for a full move and paid 1 Pip One brigade can attack each side
Combat Factors Plus 2 - Garrison Plus 1 - Class A Minus 1 Class C Minus 1 Each casualty Minus 1 Disordered Minus 2 Shaken Minus 2 Outnumbered 2 to 1
Result Winner roll 2 d6 plus difference in Combat Factors Total 2 -3 Winner: Routs Winner: 3 casualties Loser : 1 casualty
These two guns belong to different corps, 1 to cavalry reserve and 1 to first corps. The one attached to cavalry are always horse artillery. They can only fire during their corps move.
Background Artillery can fire, even if miss move due to Poor Card Artillery fire before any movement Only deployed (unlimbered) guns can fire The figure shown for a hit is for 1 hit If artillery score double that number they score 2 hits
RULE 7 - ARTILLERY FIRE
General Artillery must be formed to fire Fire once per move Use 45 degree angle to determine if target within angle May not fire if friendly troops within 1” of line of fire Overhead fire if on higher ground and 8” behind friends Roundshot bounce through if 4” or less behind target
Short Ranges Heavy- 0 to 10” Medium - 0 to 8” Light - 0 to 6”
Long Range Heavy - 10 to 20” Medium - 8 to 16” Light - 6 – 14”
Dice for hit Roll 2 d6
Plus 1 : A class gunners Minus 1 : C class gunners Minus 1 : Each gunner casualty Minus 1 : Bounce through (4" or less behind target)
Total required for a hit at Long Range Infantry or Cavalry - 8 Woods or Hedge - 9 Buildings or Walls - 10 Artillery - 11
Total required for a hit at Short Range Infantry or Cavalry - 6 Woods or Hedge - 7 Buildings or Walls - 8 Artillery - 9
Prussian cavalry on the right can opportunity charge French infantry because they start the move on their flank.
Summary
The purpose of Opportunity Charges is to allow cavalry to charge when they would naturally do so, even if their current orders do not allow a charge. It is only avalable to formed cavalry who pass a test to do so It can only be used during the opponents move The target can react if far enough from cavalry and make morale
RULE 6 - OPPORTUNITY CHARGE
Who can charge Only allowed during the enemy move Formed cavalry only No Pips required
What can be charged Any Disordered or Shaken enemy Any enemy in flank or rear Cavalry in column Infantry in column of march Artillery limbered
Test to charge Roll 1 d6 require 4 or more Plus 1 A class Minus 1 C Class Plus 1 Commander within 4” Minus 1 Poor commander Plus 1 Charging flank or rear
Target Reaction No reaction if cavalry are within half move Evade if orders allow Counter charge if formed cavalry Change formation if formed and pass test Turn to face if formed and pass test Intercept if formed cavalry of the same corps and pass test
Test to react Roll 1 d6 require 4 or more Plus 1 A class Minus 1 C class Plus 1 General within 4” Minus 1 Poor commander Minus 1 Charged in flank or rear
This corps is probably on Move orders, they are ready to move forward, all are in column and the guns are limbered.
Summary
Each corps must have one of the following orders Corps Commander can change his own orders to Halt All other orders can only be issued by CinC Corps commander must carry out his orders
RULE 4 - TYPE OF ORDERS
Move All brigades must move towards objective May not move closer to enemy than 4” in open May not move closer to enemy than 2” in BUA or difficult terrain Corps commander may change to Halt
Halt May not move closer to enemy Brigades may move to improve defence Brigades may retreat out of artillery range Must wait for new orders from CinC
Hold May not advance beyond the furthest edge of objective, except cavalry to recce Cavalry may charge any enemy who approach within 8” Infantry may skirmish or fire on any enemy who approach within 8”
Engage At least one brigade must move towards the objective Cavalry may charge any enemy within 8” Infantry may skirmish or fire on any enemy within 8”
Attack At least one brigade must attack enemy if possible All brigades must move towards objective Cavalry will charge any enemy within range Infantry will charge any infantry or artillery within range Shaken or Disordered brigades do not have to attack
The corps commander is the mounted figure facing his corps. There are four infantry brigades, one cavalry brigade and corps artillery.
Summary
The corps commander must carry out the orders issued by the CinC
He can however change them to Halt at any time
To change orders he must be within 16" of each brigade
He must then remain at Halt until he receives new orders from the CinC
The main role of the corps commander is to issue orders to his brigades.
To do this he rolls an average dice, plus his command factor.
To issue orders he must be within 8" of the brigade
A Spanish commander must be in base contact to issue orders
RULE 3 - CORPS COMMANDER
Roll for Pips
Roll average dice
Gifted+3
Average+2
Poor+1
Corps Orders
Must use all of his Pips to achieve the corps orders
Actions costing 1 Pip
Move and change face up to 45 degrees
Change formation or change face more than 45 degrees
Artillery fire, limber, move or unlimber
Infantry fire or skirmish
Gifted commander change orders to Halt
Actions costing 2 Pips
Retire half move facing enemy
Half move and change formation
Artillery two actions of fire, limber, move or unlimber
Average commander change orders to Halt
Actions costing 3 Pips
Swop two brigades (both Disordered)
Fresh brigade must be directly behind and within 4”
The CinC is the two figure base, the remainder on single figure bases are corps commanders. The cavalry figure with his back to the camera is the reserve commander.
Summary The main role of the CinC is to issue orders to his corps commanders. To do this he must be in base contact with the corps commander He rolls an average dice, plus his command factor, for "pips" He may give his turn to a corps commander if in base contact
RULE 2 - COMMANDER IN CHIEF
Roll for Pips Roll average dice Gifted +3 Average +2 Poor +1
Movement 16” move per pip Multiple move allowed if no enemy blind or figures within 4”
Change Corps Orders Must be in base contact with corps commander Gifted 1 pip Average 2 pips Poor 3 pips
Give Move to Corps Commander Must be in base contact with corps commander Gifted 1 pip Average 2 pips Poor 3 pips The balance of pips may then be used by the Corps Commander that turn
The two corps on blinds are deployed, because the blinds are both two bases wide. If spotted they must place their figures on the table behind the blinds, they must not overlap the frontage.
Summary This is a device to prevent the other player knowing what you have where at the start of the game, and in doing so prevent him from reacting to your plan of battle too soon.
I use a strip of skirmish figures as a blind, but it might just as easily be an oblong card.
Each strip has a number placed behind it to indicate which corps it represents.
The strip represents the forward line of the corps.
One strip means the corps are marching in column of march.
Brigades can not fight in this formation.
Two or more strips means the brigades have formed column of march or line, and are ready to fight.
When spotted the figures are placed on the table, one brigade at the forward edge of each blind.
So if there are two blinds, you place your corps on the table, two brigades wide.
The figures are not allowed to overlap the area covered by the blind.
The brigades may be in column of march or line as desired.
The rules are designed for use with my campaign, although there is no reason why they should not be used outside the campaign. However the Order of Battle contains a lot of information needed to use the rules.
I have 10 Army Groups in my campaign, and each one has its own Order of Battle. But I will only explain one to explain how it works. I have chosen the Second French Army.
SECOND FRENCH ARMY – MARSHAL DAVOUT
CinC Average +2
4 French Corps Gifted +3 13 Infantry Brigade CA FB SA 14 Infantry Brigade CB FB SA 15 Infantry Brigade CB FC SB 16 Infantry Brigade CC FC SB 11 Cavalry Brigade CA Light Corps Artillery CB 12 pounder
5 French Corps Average +2 17 Infantry Brigade CA FB SA 18 Infantry Brigade CB FB SA 19 Infantry Brigade CB FC SB 20 Infantry Brigade CC FC SB 3 Cavalry Brigade CB Medium Corps Artillery CB 9pounder
6 French Corps Average +2 21 Infantry Brigade CA FB SA 22 Infantry Brigade CB FB SA 23 Infantry Brigade CB FC SB 24 Infantry Brigade CC FC SB 5 Cavalry Brigade CC Heavy Corps Artillery CB 9 pounder
13 Polish Corps Poor +1 1 Infantry Brigade CA FA SA 2 Infantry Brigade CB FB SB 3 Infantry Brigade CB FB SB 4 Infantry Brigade CC FC SC 13 Cavalry Brigade CB Light Corps Artillery CC 9 pounder
Reserve Commander Average +2
Commanders I use two figures for CinC and 1 for each corps commander You can use as many as you like, or any bases you wish There are 6 commanders. CinC, four corps commanders and a reserve commander. Each has a grade; Gifted, Average or Poor. To issue orders they roll an average dice and add their grade score.
Corps There are four corps in each army group CinC issue orders to each corps, and only he can change them Each corps has 4 infantry brigades, 1 cavalry brigade, and 1 corps artillery However the fighting capacity of each corps is difference
Infantry Brigades 1 use 8 figures for each brigade, so that I can show line, column of square You can use as many figures as you like, on any bases you wish. The fighting ability is decided by the class, firepower and skirmish grade Class represents training and morale Firepower represents training and volley effectiveness Skirmish represents ability to fight in open order Each is graded A (best), B (average) or C (worse)
Cavalry Brigades 1 use 4 figures for each brigade, so that I can show line or column You can use as many figures as you like, on any bases you wish. There are three types of cavalry: heavy, medium and light Their type and class decide their fighting ability Class and grading as for infantry
Corps Artillery I use one gun and 4 crew for corps artillery You can use as many as you like, on any bases you wish. There are three types of artillery: 12 pdr, 8/9 pdr and 6pdr Their fighting ability is decided by their size and class Class and grading as for infantry
This section will try to explain setting up a game and the flow of play, plus some comments on the rules themselves.
PREPARATION FOR THE GAME
Allocate grade to each commander A commander may be Gifted, Average or Poor
The grade must be allocated before the game starts
Allocate cavalry or artillery to reserve commander Each army has a spare commander who may be used as a reserve commander if desired. He is allocated cavalry brigades or artillery from the other corps, and he becomes the reserve cavalry or artillery commander. This must be done before the game starts.
CinC write orders Orders must be written for each corps, and reserve, commander before the game starts. Only CinC can change orders (except for Halt). The only orders allowed are:
Move
all must move towards objective
cavalry can opportunity charge, artillery can fire
Halt
no movement towards the enemy
may move to improve defenc
cavalry can opportunity charge
artillery can fire
Hold
may not advance nor retreat
cavalry can charge enemy within 8”.
infantry may skirmish within 4” or volley fire within 2”
Engage
must move towards objective.
cavalry and infantry as Hold
Attack
must move towards objective
artillery must move to canister range
Cavalry and infantry must attack any enemy within range
Prepare blinds for hidden movement Each corps enters the table as a “blind”. You may use either a card or a skirmish base. It should be the 6” wide.
Prepare identity cards or chips for each commander Each commander has a card or chip to indicate who he is. I use playing chips for each commander. They would be numbered 1 to 12 to cover both armies.
Prepare movement cards or chips for each commander I use a second set of chips, also numbered 1 to 12. One chip is drawn each move, and that commander then takes his move. In addition you need the following chips:
Poor - the next poor commander to have his chip picked has to forego his move
French tactical – one French general, still on a blind, who has not yet moved may do so
Allied gifted – one gifted allied general who has not yet moved may do so
French gifted – one gifted French general who has not yet moved may do so
SEQUENCE OF PLAY
At the start of the turn all chips are placed in a hat or box.
Draw one chip each move until all chips have been drawn
Put chips back in hat or box and repeat sequence
I allow 12 moves per day, but this is optional
Taken from Prussian right. The advantage is with the Prussians once more. On their right (nearest the camera) the reserve cavalry are on the flank of the French line and, supported by their artillery, ready to attack. The French CinC has halted his advance and changed his ordrs to Hold.
THE BATTLE SO FAR
Prussian situation greatly improved, mainly because they moved first
Left -Engage orders moving into position far edge of broken ground
Centre -Halt orders, but formed square and safe from cavalry
Right- Engage orders and ready to move forward
French still in strong position.
Cavalry arrived too late to attack Prussian centre
Left - orders arrived too late to advance
Centre -Engage orders and moving forward
Right - Engage orders and moving forward
THE PRUSSIAN PLAN
Right – 1 corps and cavalry will engage enemy
Centre - 2 and 3 corps will hold the centre
Left - 4 corps will engage enemy
His intention is to hold his position until nightfall
PHOTOGRAPHS TAKEN FROM PRUSSIAN SIDE OF TABLE
Left - 4 corps have orders to Engage and are advancing towards the enemy. Their forward brigades have cleared the broken ground and the artillery has unlimbered.
Centre left. 2 corps have Halt orders, but the CinC has just joined them to issue fresh orders.
Centre right. 3 corps are on Hold orders. They have been badly shaken and are still in square. Their cavalry have made their morale. The corps will soon be ready for offensive action.
Right. 1 corps is now on Engage orders. They have formed line ready to advance and their artillery has manhandled forward to engage enemey.
Cavalry reserve are also on Engage orders. The cavalry are now fully formed and the gunners have manned their guns.
BATTLE REPORT
Move 1 – French – 4 corps (chip 2)
Orders: Engage
Artillery fire on square (3) miss
Overshoot on limbered artillery (4) miss
Infantry advance out of Helmstedt
Rally Shaken infantry to Disordered
Move 2 – Prussian – 4 corps (chip 11)
Orders: Engage
Artillery fire on cavalry (6) miss
Infantry move forward and form line
Move 3 – French – 5 corps (chip 3)
Orders: Engage
Fire on artillery crew (12) 1 hit
Crew test morale (6) pass
Cavalry move towards Prussian cav
Prussians opportunity charge
Prussians roll 11, French cavalry rout
Support infantry test morale (6 & 6) both ok
Move 4 – Prussian – cavalry reserve (chip 12)
Orders: Engage
Gunners man guns
Cavalry Disordered, but turn to face enemy infantry
Move 5 – Poor card
Move 6 – Prussian – 1 corps (chip 8)
Orders: Engage
Infantry form line
Artillery manhandle forward
Move 7 – Prussian – 2 corps (chip 9)
Orders: Hold centre
Test to rally Shaken cavalry (8) pass and become Disordered
Move 8 – French – 13 corps (chip 5)
Orders: Engage
Miss move as Poor card in play
Move 9 – French – CinC (chip 1)
Too much to do to give move to 13 corps
Move to cavalry reserve change orders Withdraw to road
Move to 5 corps
Move 10 – French - 6 corps (chip 4)
Orders: Engage
Artillery fire on infantry column (4) miss
Commander change orders to Halt
Swop infantry with cavalry
Move 11 – Prussian – 3 corps (chip 11)
Orders: Halt
Move cavalry back to left flank
Unlimber artillery
Move 12 – French – reserve (chip 6)
Orders: Withdraw to road
Fire on square (11) 2 hits.
Square test morale (6) pass
Cavalry retreat half move facing enemy
Move 13 – Prussian – CinC (chip 7)
Move to 2 corps, change orders to Engage
Move to 3 corps, change orders to Engage
PHOTOGRAPHS TAKEN FROM FRENCH SIDE OF TABLE
Left. 5 corps are on Engage orders but in serious trouble. Their cavalry have lost a melee with the Prussian hussars and are in rout. This has left their right flank vunerable to the enemy cavalry and artillery. They urgently need new orders.
Left centre. Cavalry reserve have received Withdraw orders and have moved back to the road, covered by their artillery.
Right centre. 4 corps are on Engage orders and have advanced beyond Helmstedt. With the changed situation they urgently need new orders.
13 corps are also on Engage orders but have missed their turn due to the Poor Card. The French CinC must urgently decide whether he wants to continue this advance.
Right. 6 corps orders have been changed to Hold, and they have withdrawn their cavalry behind the infantry to protect them from artillery fire.
SUMMARY OF MOVE 9
Prussian situation greatly improved due to cavalry melee on right
Taken from the Prussian right flank. The Prussian centre has been pushed back, and the infantry are in squares. The Prussian reserve cavalry (nearest camera) have reformed and advanced to cover the guns, the gunners are moving back to man the guns. The French (right in photograph), apart from the reserve cavalry, have not yet received orders to move and engage the Prussians.
THE BATTLE SO FAR
Best described as one of those battles when the French could do no wrong and the Prussians could do no right
Blucher is very concerned, the battle is going badly wrong
On his left his Poor 4 corps has refused to move 4 times
In his centre left 2 corps has halted his advance
In his centre right 3 corps are in disorder
On his right 1 corps is holding
On his far right cav reserve are rallying
His intention is to hold along his whole line
The French counter attack has started and it looks bad for the Prussians
THE PRUSSIAN PLAN
1 corps will hold the right flank
Cavalry reserve will rally behind 1 corps
2 and 3 corps will hold the centre
4 corps will engage enemy on left flank
His intention is to hold his position until nightfall
PHOTOGRAPHS TAKEN FROM THE PRUSSIAN SIDE OF THE TABLE
Left - 4 corps have Engage orders. They are very slow to approach the enemy, partly because of the difficult terrain, partly because they keep missing a move due to their Poor commander.
Centre left - 2 corps have Halt orders due to French cavalry on their right front. They are moving their artillery and lancers to their right to counter this threat.
Centre right - 3 corps have Hold orders. Their infantry are all in square due to the approaching French cavalry. Their cavalry have rallied to Shaken, but are protected by the infantry square until they can rally fully.
BATTLE REPORT
Move 1 – Prussian – 1 corps (chip 8)
Orders: Halt
Move artillery to left to counter enemy cavalry and unlimber
Move 2 – Prussian – 3 corps (chip 10)
Orders: Halt
Infantry form square to counter enemy cavalry
Artillery limber and move behind squares
Move 3 – Prussian – 2 corps (chip 9)
Orders: Hold centre
French lancers declare opportunity charge on Shaken cuirassiers
Test to charge, roll 1, fail
Cuirassiers move back facing enemy
Infantry square moves to protect cuirassiers
Test morale for cuirassiers, roll 1, remain Shaken
Test morale for routing infantry, fail, continue rout
No friendly units within 8”, no morale tests
Move 4 – Prussian – CinC (chip 7)
Move to reserve cavalry and change orders to Engage
Move to 1 corps and change orders to Engage
Move 5 – Prussian right –reserve (chip 12)
Orders: Engage
Dragoons move forward to protect guns
Gunners move forward to man guns
Move 6 – French – 5 corps (chip 3)
Orders: Hold
Unlimber gun to counter enemy cavalry
Right hand infantry form square
Move 7 – French – 13 corps (chip 5)
Orders: Move to road
All infantry move to road
Move 8 – French – 6 corps (chip 4)
Orders: Engage
Artillery fire on guns (roll 5) miss
Infantry form column of attack and advance
Move 9 – French – CinC (chip 1)
Change 5 corps orders to Engage
Move to Shaken infantry brigade from 4 crops
Test morale, roll 2, fail remain Shaken
Move to 13 corps
Move 10 – French – 4 corps (chip 2)
Orders: Engage
Guns unlimber
Infantry move forward
Move 11 – French – reserve (chip 6)
Orders: Engage
All enemy infantry in square
Change orders to Halt
Move forward brigade back to form line
Unlimber artillery
Move 12 – Prussian – 4 corps (chip 11)
Orders: Engage
Artillery fire on cavalry (roll 7) 1 hit
Cavalry test morale (roll 5) pass
Infantry move forward through broken ground
Move 13 – Poor Card
All Poor commanders have already moved, no effect
PHOTOGRAPHS TAKEN FROM THE FRENCH SIDE OF THE TABLE
Left - 5 corps have hold orders. They are expecting orders to advance, and their infantry have formed column of attack, and the artillery are limbered.
Left centre - Cavalry reserve have moved forward to attack the Prussian centre, their artillery are in support. The artillery from 4 corps have joined them, and one infantry brigade is in support of the guns.
Right centre - 4 corps have received Engage orders and are moving through Helmstedt (not the building has been removed to allow move measurements).
13 Corps (on the right) have orders to Move to the road, and are just reaching it. The CinC has arrived to give new orders to their commander.
Right - 6 corps have Engage orders. They are moving forward to engage the Prussians as they exit the broken ground.
SUMMARY OF MOVE 8
Prussian situation greatly improved, mainly because they moved first
Left -Engage orders moving into position far edge of broken ground
Centre -Halt orders, but formed square and safe from cavalry
Right- Engage orders and ready to move forward
French still in strong position.
Cavalry arrived too late to attack Prussian centre
Taken from Prussian right flank. The French counter attack has begun. In the centre their reserve cavalry have moved forwarded supported by artillery. The rest of the French corps are waiting for change of orders to advance. The Prussian centre has withdrawn and all of the infantry are in square.
THE BATTLE SO FAR
Prussians are recovering on right flank, but still Shaken
Prussians are retreating in the centre, still awaiting orders
Prussians are advancing on the left and about to Engage
French are slow to react , still waiting for orders
French right flank secure
French right centre in danger due to one rout, could break
French left centre waiting for orders to advance
French left flank waiting for orders to advance
THE PRUSSIAN PLAN
1 corps will hold the right flank
Cavalry reserve will rally behind 1 corps
2 corps will hold the centre
3 and 4 corps will engage enemy on left flank
His intention is to attack with his left
Hold his centre
Hold and really his right
PHOTOGRAPHS TAKEN FROM THE PRUSSIAN SIDE OF TABLE
Left - 4 corps have been given Engage orders and are advancing through the broken ground.
Left centre - 2 corps commander has halted and is awaiting new orders from CinC. They are concerned about the advance of French cavalry reserve on their right front.
Right centre - 3 corps are on Halt orders and awaiting new orders from CinC. They are the target of the advancing French cavalry reserve, and one infantry brigade has already routed.
BATTLE REPORT
Move 1 – French – 6 corps (chip 4)
Orders: Hold right flank
Artillery fire on enemy artillery and miss
Move 2 – French – 13 corps (chip 5)
Orders: Move to road on right of Helmstedt
No artillery with this corps
Move infantry brigades forward through the rout
Test morale for Shaken brigade, roll 5, pass become Disordered
Move 3 – Poor Card
Move 4 – Prussian – 4 corps (chip 11)
Orders: Engage Enemy
Miss another move due to Poor Card
(fourth time this game !)
Move 5 – Prussian – 1 corps (chip 8)
Orders : Halt
Await new orders from CinC
Limber gun and move towards right flank
Move 6 – French – CinC
Change orders of 6 corps
Move to reserve cavalry and change orders
Move to far left and join 5 corps
Move 7 – Prussian – 2 corps (chip 9)
Orders : Halt
Put all infantry in square
Test morale for Shaken 6 brigade, roll 1, Rout
Test morale for all brigades within 8”
Result cavalry Shaken, 3 infantry make morale
Move 8 – Prussian – reserve (chip 12)
Orders : Halt
Move dragoons to right flank
Test Shaken artillery morale (roll 5) pass become Disordered
Move 9 – French – reserve (chip 6)
Orders: Engage
Both brigades move forward within charge move of enemy
Artillery limber and advance in support
Move 10 – Prussian – 3 corps (chip 10)
Orders: Engage
Commander changes orders to Halt
French cavalry reserve is close to his flank
Move 11 – Prussian – CinC (chip 7)
Too much to do to give move to 4 corps
Move to centre right change 6 corps orders to Hold
Move to Prussian right to 1 corps
Move 12 – French – 4 corps (chip Gifted)
Orders: Hold Helmstedt
Rally garrison in preparation to remove them
Move in Shaken brigade
Test morale (roll 6) pass become Disordered
Test morale for Routed brigade (roll 6) pass become Shaken
Move 13 – French – 5 corps (chip 3)
Orders: Hold left flank
Unable to move as still on Hold orders
Form column of attack with all infantry brigades
Limber artillery ready to advance
PHOTOGRAPHS TAKEN FROM FRENCH SIDE OF TABLE
Left - 3 corps are still on Hold orders, but have formed column of attack ready to advance. CinC has arrived to issue new orders
Centre left - Cavalry reserve has received Engage orders and has moved forward supported by their horse artillery. 4 corps artillery is also moving forward to engage the Prussian centre
Centre right - The routing infantry brigade has rallied and is now Shaken. 13 corps have moved through them and are taking up position on the road between Helmstedt and the right flank.
Right - 6 corps is holding the flank and is not at present under any threat from the Prussian army.
SUMMARY OF MOVE 7
One of those moves when the French could do no wrong and the Prussians could do no right
Blucher is very concerned, the battle is going badly wrong
On his left his Poor 4 corps has refused to move 4 times
In his centre left 2 corps has halted his advance
In his centre right 3 corps are in disorder
On his right 1 corps is holding
On his far right cav reserve are rallying
His intention is to hold along his whole line
The French counter attack has started and it looks bad for the Prussians